Publications

JOURNAL ARTICLES AND CONFERENCE PAPERS (PEER REVIEWED)

  1. DiSalvo, B., Reid, C. and Khanipour Roshan, P. (2014) They Can't Find Us: The Search for Informal CS Education.
  2. Morrison, B. and DiSalvo, B. (2014) Khan Academy Gamifies Computer ScienceTo be published in proceedings of the 45th Technical Symposium on Computer Science Education (SIGCSE), Atlanta, March 2014
  3. DiSalvo, B., Bruckman, A. Guzdial, M., and Mcklin, T. (in press). “Saving face while geeking out: Navigating motivations of non-learners.” Journal of Learning Sciences.
  4. DiSalvo, B., Guzdial, M., Meadows, C., Mcklin, T., Perry, K. and Bruckman, A. (2013). “Workifying Games: Successfully Engaging African American Gamers with Computer Science.” Proceeding of 44th ACM Technical Symposium on Computer Science Education (SIGCSE), Denver, CO, March 2013.
  5. Dimond, J, Fiesler, C. DiSalvo, B., Pelc, J., and Bruckman, A. (2012). “Qualitative Data Collection Technologies: A Comparison of Instant Messaging, Email, and Phone.” Proceedings of ACM Group 2012, Sanibel Island, FL, October 2012.

PRESENTATIONS, PAPERS, POSTERS AND WORKSHOPS

  1. DiSalvo, B. Families Digital Access and Cultural Values Impact on Learning (2014) To be presented at the 2014 American Education Research Association Annual Meeting, Philadelphia.
  2. DiSalvo, B. and Morrison, B “A Critique of “Gamification” in Khan Academy” In Proceedings of DiGRA 2013, Atlanta, USA, August 2013
  3. DiSalvo, B., Bielak, S. and S. Shultz. “Mapping a Participatory Learning Community: Case study with the Walker Art Center Kitchen Lab.” Presented at the AERA 2013 Annual Meeting: Education and Poverty: Theory, Research, Policy, and Praxis. San Francisco April 2013.
  4. DiSalvo, B. Chen, M. Gaskin, N. Reich, J.F. and Davis, K. 2013. “Understanding Inequalities in Digital Media and Learning.” Workshop at the AERA 2013 Annual Meeting: Education and Poverty: Theory, Research, Policy, and Praxis. San Francisco April 2013.
  5. DiSalvo, B., Bruckman, A., Guzdial, M. and McKlin, T. (2013). Glitch Game Testers: Non‐learners Saving Face. Presented at the AERA 2013 Annual Meeting: Education and Poverty: Theory, Research, Policy, and Praxis. San Francisco April 2013.
  6. DiSalvo, B. "The Glitch Game Testers: Getting Young African American Male into Computer Science." Keynote address at the University of Alabama Birmingham Digital Film Festival 2012. Birmingham, AL, April 28, 2012.